Wednesday, July 12, 2006

Eric Linden's Top 10 Machinima Tips
Eric Linden gives 10 tips for creating machinima in Second Life.

2006-03-10

Get Second Life at http://www.secondlife.com.

1) Set up your screen capture software. I recommend downloading FRAPS (http://www.fraps.com/) to capture your footage. FRAPS captures very clean footage while maintaining the best possible frame rates.

2) For dolly shots, contact Alt-Zoom Studios (http://alt-zoom.com/) to get their free, scripted camera object. This is currently the best scripted camera in Second Life, and will give you the ability to capture smooth camera moves.

3) Try to isolate your action in a way that prevents extraneous background objects and scripts from coming into view. This will help you maintain a more consistent frame rate � especially if there is a lot of action in the scene.

4) Try capturing in mouse-look mode. You can get smoother camera movements this way.

5) Try to capture footage in a larger format than what you plan to deliver it in. For example, I always capture at 640x480 when I know my output is going to be 320x240. You�ll maintain higher quality throughout the editing process this way.

6) Try to limit the number of actors in any given scene. Having a lot of avatars within a scene � especially if they are all using unique animations or have a lot of attachments � will reduce your frame rate.

7) Always capture several frames in front of- and at the end of your action. This helps greatly when you�re editing scenes together.

8) Try not to move the camera too fast; this can be confusing for the audience and disrupts continuity.

9) Try several views of the same action sequence. Capture more than you think you�ll need. You can always delete. This will allow you to make more creative decisions when you�re editing.

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10) Hide the Second Life UI (ctrl+alt+1) when capturing.

Resources: machinima.com






What Is Machinima?
Welcome to the revolution.

2001-01-20

At some time or another everyone's had an idea for a movie – probably an epic inspired by something like Star Wars or The Matrix. But, unless you happen to be a Hollywood mogul in your spare time, it's unlikely you'll have had the spare $20 million or so to make your dream into reality.

But now there's a new kid on the block of independent filmmaking, and it's offering everyone who wants to try the chance to make their own Matrix: a thing called 'Machinima'.

Machinima's a new form of filmmaking that uses computer games technology to shoot films in the virtual reality of a game engine. Rather than picking up expensive camera equipment, or spending months painstakingly tweaking even more expensive 3D packages, Machinima creators act out their movies within a computer game. We treat the viewpoint the game gives them as a camera - “Shooting Film in a Virtual Reality”, as we've been known to put it in their more slogan-high moments – and record and edit that viewpoint into any film we can imagine.

You don't need any special equipment to make Machinima movies. In fact, if you've got a computer capable of playing Half-Life 2, Unreal Tournament 2004 or even Quake, you've already got virtually everything you need to set up your own movie studio inside your PC. You can produce films on your own, or you can hook up with a bunch of friends to act our your scripts live over a network. And once you're done, you can upload the films to this site and a potential audience of millions.

But surely, you might say, these films will look amateurish, made inside games? Not at all. Machinima movies like “Hardly Workin'”and “Red vs Blue” have already won awards at film festivals across the world. Machinima has been shown on television. And several Machinima films have clocked up well over a million viewers.

You're not going to be taking Pixar or Final Fantasy on just yet, but you're not going to have to spend $100 million on your lead character's hair, either – and like any artform, what will make your movie shine is the story. What you get out of it is what you put in – and if you put enough in, you can indeed make your own cinema-worthy feature film in your bedroom.

Sounds cool? Ok, let's get started - read on to find out how you can get into Machinima.